Team ADOM GmbH

Booth number S-849-05

A team of creative gaming professionals with several decades of experience, Team ADOM aims to revolutionize the rogue-like genre once again.

About us

Team ADOM is designing, developing and distributing the upcoming roguelike Ultimate ADOM: Caverns of Chaos.

We are a team of creative game professionals with several decades of experience, and we are creating the games we love to play ourselves.

Ultimate ADOM and its planned spin-offs are developed by the same core members who have been revolutionizing the rogue-like genre since 1994 with ADOM.

Team ADOM GmbH
Zu den Tannen 5
58456 Witten

Phone: +49 172 6349873
E-mail: Send message

Products and services

Ultimate ADOM is the direct sequel of the genre-defining rogue-like ADOM originally released in 1994.

Create your character and venture forth into procedurally generated dungeons of the Caverns of Chaos, the first installment carrying the Ultimate ADOM label.

While retaining the depth and tactical skill requirements that make rogue-likes so fun, Ultimate ADOM is being created with accessibility in mind. The credo "Play the way You want" does not end with the character creation - the game offers an easy introduction to newcomers to the genre while providing more than enough bite to satisfy the experienced fans.

Players can turn themselves into undead abominations featuring several appendages, holy crusaders wearing heavy armor and heavy weaponry or wizards specializing on one or several different magical schools.

With over 60 skill trees, no two characters will play the same way.
Ultimate ADOM: Caverns of Chaos

The first game of Team ADOM, Ultimate ADOM: Caverns of Chaos is the direct sequel to the award-winning and genre-defining rogue-like ADOM originally released in 1994.

Ultimate ADOM allows players to create their own character out of several thousand possible combinations, and venture into a procedurally generated dungeon that changes every time a new game is started.

The game is scheduled for release in Q3 2020.

Further reading

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